INDEX | DATA | SEQUENCE | DESCRIPTION | STARTS AT FRAME |
00 | 01 00 00 00 | 01 (01) | Move 1a | 00 (00) |
01 | 02 00 00 00 | 02 (02) | Move 1b | 00 (00) |
02 | 03 00 06 00 | 03 (03) | Turn right + Move 2a | 06 (06) |
03 | 04 00 06 00 | 04 (04) | Turn? + Move 2b | 06 (06) |
04 | 06 00 13 00 | 06 (06) | Turn? + Stand 2a | 19 (13) |
05 | 07 00 13 00 | 07 (07) | Turn? + Stand 2b | 19 (13) |
06 | 09 00 14 00 | 09 (09) | Move 3 | 20 (14) |
07 | 11 00 12 00 | 17 (11) | Still / Apparition / Spawn | 18 (12) |
08 | 13 00 1A 00 | 19 (13) | Death | 26 (1A) |
09 | 27 00 0C 00 | 39 (27) | unnamed | 12 (0C) |
10 | 28 00 0C 00 | 40 (28) | unnamed | 12 (0C) |
11 | FF FF 0C 00 | -1 (FFFFFFFF) | Static Idle | 12 (0C) |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
000 (00) | 00 03 02 03 07 01 00 10 | 00 1F 40 10 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 1F | |||||
001 (01) | 04 07 06 07 02 00 00 54 | 00 1F 44 10 | ||||
04 081% | 07 100% | 06 121% | 07 100% | |||
Sound = 00 : Move | 1F | |||||
002 (02) | 08 0B 0A 0B 11 03 00 10 | 00 1F C2 10 | ||||
08 110% | 0B 100% | 0A 090% | 0B 100% | |||
Sound = 00 : Move | 1F | |||||
003 (03) | 0C 0F 0E 0F 0C 02 00 54 | 00 0F 00 10 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
004 (04) | 00 03 02 03 07 01 00 10 | 00 1F 00 10 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 1F | |||||
005 (05) | 10 13 12 13 0C 02 00 10 | 7F 0F 00 24 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
006 (06) | 00 03 02 03 07 01 00 10 | 01 1F C0 10 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 01 : Turn | 1F | |||||
007 (07) | 04 07 06 07 02 00 00 54 | 00 1F 44 10 | ||||
04 081% | 07 100% | 06 121% | 07 100% | |||
Sound = 00 : Move | 1F | |||||
008 (08) | 08 0B 0A 0B 11 03 00 10 | 00 1F C2 10 | ||||
08 110% | 0B 100% | 0A 090% | 0B 100% | |||
Sound = 00 : Move | 1F | |||||
009 (09) | 0C 0F 0E 0F 0C 02 00 54 | 00 0F 00 10 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
010 (0A) | 00 03 02 03 07 01 00 10 | 00 1F 00 10 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 1F | |||||
011 (0B) | 10 13 12 13 0C 02 00 10 | 7F 0F 00 24 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
012 (0C) | 10 13 12 13 0C 02 00 10 | 0F 1F 40 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 0F : Growl | 1F | |||||
013 (0D) | 80 83 82 83 0C 02 00 10 | 0F 15 40 10 | ||||
80 100% | 83 100% | 82 100% | 83 100% | |||
Sound = 0F : Growl | 15 | |||||
014 (0E) | 84 87 86 87 0C 02 00 10 | 0F 1D 40 10 | ||||
84 100% | 87 100% | 86 100% | 87 100% | |||
Sound = 0F : Growl | 1D | |||||
015 (0F) | 88 8B 8A 8B 0C 02 00 10 | 0F 1A 40 10 | ||||
88 100% | 8B 100% | 8A 100% | 8B 100% | |||
Sound = 0F : Growl | 1A | |||||
016 (10) | 84 87 86 87 0C 02 00 10 | 0F 15 40 10 | ||||
84 100% | 87 100% | 86 100% | 87 100% | |||
Sound = 0F : Growl | 15 | |||||
017 (11) | 80 83 82 83 0C 02 00 10 | 0F 0F C0 10 | ||||
80 100% | 83 100% | 82 100% | 83 100% | |||
Sound = 0F : Growl | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
018 (12) | 10 13 12 13 0C 02 00 10 | 10 0F 40 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 10 : Spawn | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
019 (13) | 10 13 12 13 0C 02 00 10 | 01 0F C0 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 01 : Turn | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
020 (14) | 0C 0F 0E 0F 0C 02 00 54 | 00 1F 00 20 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 1F | |||||
021 (15) | 08 0B 0A 0B 11 03 00 10 | 7F 1F 44 20 | ||||
08 110% | 0B 100% | 0A 090% | 0B 100% | |||
1F | ||||||
022 (16) | 04 07 06 07 02 00 00 54 | 00 1F C2 20 | ||||
04 081% | 07 100% | 06 121% | 07 100% | |||
Sound = 00 : Move | 1F | |||||
023 (17) | 00 03 02 03 07 01 00 10 | 7F 0F 40 20 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
024 (18) | 0C 0F 0E 0F 0C 02 00 54 | 00 1F 00 20 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 1F | |||||
025 (19) | 10 13 12 13 0C 02 00 10 | 7F 0F 00 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
026 (1A) | 10 13 12 13 0C 02 00 10 | 91 0F 80 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 11 : Death | 0F End of sequence |
INDEX | BACK | SIDE | FRONT | SIDE |
00 (00) | 34 (081%) | 40 (100%) | 4E (121%) | 40 (100%) |
01 (01) | 3A (090%) | 40 (100%) | 47 (110%) | 40 (100%) |
02 (02) | 40 (100%) | 40 (100%) | 40 (100%) | 40 (100%) |
03 (03) | 47 (110%) | 40 (100%) | 3A (090%) | 40 (100%) |