GDAT2 :: VIEWER



PREVIOUS NEXT

CREATURE 002 (02h) : VORTEX


1243708



SOUNDS







SEQUENCE DEFINITION (File FB 00 00)



FB 00 00: Size : 48 = 4 * 12 sequence sets
INDEX DATA SEQUENCE DESCRIPTION STARTS AT FRAME
0001 00 00 0001 (01)Move 1a00 (00)
0102 00 00 0002 (02)Move 1b00 (00)
0203 00 06 0003 (03)Turn right + Move 2a06 (06)
0304 00 06 0004 (04)Turn? + Move 2b06 (06)
0406 00 13 0006 (06)Turn? + Stand 2a19 (13)
0507 00 13 0007 (07)Turn? + Stand 2b19 (13)
0609 00 14 0009 (09)Move 320 (14)
0711 00 12 0017 (11)Still / Apparition / Spawn18 (12)
0813 00 1A 0019 (13)Death26 (1A)
0927 00 0C 0039 (27)unnamed12 (0C)
1028 00 0C 0040 (28)unnamed12 (0C)
11FF FF 0C 00-1 (FFFFFFFF)Static Idle12 (0C)








FRAMES AND ANIMATIONS (Files FC 00 00 / FD 00 00)



FD 00 00: Size : 216 = 8 * 27 frames
FC 00 00: Size : 108 = 4 * 27 frames

SEQUENCE : 0
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
000 (00)00 03 02 03 07 01 00 10 05491 05491 05491 05491 00 1F 40 10
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
001 (01)04 07 06 07 02 00 00 54 05492 05492 05492 05492 00 1F 44 10
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
002 (02)08 0B 0A 0B 11 03 00 10 05493 05493 05493 05493 00 1F C2 10
08 110% 0B 100% 0A 090% 0B 100%
Sound = 00 : Move1F
003 (03)0C 0F 0E 0F 0C 02 00 54 05494 05494 05494 05494 00 0F 00 10
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 1
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
004 (04)00 03 02 03 07 01 00 10 05491 05491 05491 05491 00 1F 00 10
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
005 (05)10 13 12 13 0C 02 00 10 05491 05491 05491 05491 7F 0F 00 24
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 2
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
006 (06)00 03 02 03 07 01 00 10 05491 05491 05491 05491 01 1F C0 10
00 090% 03 100% 02 110% 03 100%
Sound = 01 : Turn1F
007 (07)04 07 06 07 02 00 00 54 05492 05492 05492 05492 00 1F 44 10
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
008 (08)08 0B 0A 0B 11 03 00 10 05493 05493 05493 05493 00 1F C2 10
08 110% 0B 100% 0A 090% 0B 100%
Sound = 00 : Move1F
009 (09)0C 0F 0E 0F 0C 02 00 54 05494 05494 05494 05494 00 0F 00 10
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 3
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
010 (0A)00 03 02 03 07 01 00 10 05491 05491 05491 05491 00 1F 00 10
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
011 (0B)10 13 12 13 0C 02 00 10 05491 05491 05491 05491 7F 0F 00 24
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 4
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
012 (0C)10 13 12 13 0C 02 00 10 05491 05491 05491 05491 0F 1F 40 10
10 100% 13 100% 12 100% 13 100%
Sound = 0F : Growl1F
013 (0D)80 83 82 83 0C 02 00 10 05492 05492 05492 05492 0F 15 40 10
80 100% 83 100% 82 100% 83 100%
Sound = 0F : Growl15
014 (0E)84 87 86 87 0C 02 00 10 05493 05493 05493 05493 0F 1D 40 10
84 100% 87 100% 86 100% 87 100%
Sound = 0F : Growl1D
015 (0F)88 8B 8A 8B 0C 02 00 10 05494 05494 05494 05494 0F 1A 40 10
88 100% 8B 100% 8A 100% 8B 100%
Sound = 0F : Growl1A
016 (10)84 87 86 87 0C 02 00 10 05493 05493 05493 05493 0F 15 40 10
84 100% 87 100% 86 100% 87 100%
Sound = 0F : Growl15
017 (11)80 83 82 83 0C 02 00 10 05492 05492 05492 05492 0F 0F C0 10
80 100% 83 100% 82 100% 83 100%
Sound = 0F : Growl0F End of sequence

SEQUENCE : 5
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
018 (12)10 13 12 13 0C 02 00 10 05491 05491 05491 05491 10 0F 40 10
10 100% 13 100% 12 100% 13 100%
Sound = 10 : Spawn0F End of sequence

SEQUENCE : 6
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
019 (13)10 13 12 13 0C 02 00 10 05491 05491 05491 05491 01 0F C0 10
10 100% 13 100% 12 100% 13 100%
Sound = 01 : Turn0F End of sequence

SEQUENCE : 7
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
020 (14)0C 0F 0E 0F 0C 02 00 54 05494 05494 05494 05494 00 1F 00 20
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move1F
021 (15)08 0B 0A 0B 11 03 00 10 05493 05493 05493 05493 7F 1F 44 20
08 110% 0B 100% 0A 090% 0B 100%
1F
022 (16)04 07 06 07 02 00 00 54 05492 05492 05492 05492 00 1F C2 20
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
023 (17)00 03 02 03 07 01 00 10 05491 05491 05491 05491 7F 0F 40 20
00 090% 03 100% 02 110% 03 100%
0F End of sequence

SEQUENCE : 8
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
024 (18)0C 0F 0E 0F 0C 02 00 54 05494 05494 05494 05494 00 1F 00 20
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move1F
025 (19)10 13 12 13 0C 02 00 10 05491 05491 05491 05491 7F 0F 00 10
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 9
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
026 (1A)10 13 12 13 0C 02 00 10 05491 05491 05491 05491 91 0F 80 10
10 100% 13 100% 12 100% 13 100%
Sound = 11 : Death0F End of sequence




SCALE GROUPS (File FE 00 00)



FE 00 00: Size : 16
INDEXBACKSIDEFRONTSIDE
00 (00) 34 (081%)40 (100%)4E (121%)40 (100%)
01 (01) 3A (090%)40 (100%)47 (110%)40 (100%)
02 (02) 40 (100%)40 (100%)40 (100%)40 (100%)
03 (03) 47 (110%)40 (100%)3A (090%)40 (100%)