INDEX | DATA | SEQUENCE | DESCRIPTION | STARTS AT FRAME |
00 | 01 00 00 00 | 01 (01) | Move 1a | 00 (00) |
01 | 02 00 00 00 | 02 (02) | Move 1b | 00 (00) |
02 | 03 00 06 00 | 03 (03) | Turn right + Move 2a | 06 (06) |
03 | 04 00 06 00 | 04 (04) | Turn? + Move 2b | 06 (06) |
04 | 06 00 0F 00 | 06 (06) | Turn? + Stand 2a | 15 (0F) |
05 | 07 00 0F 00 | 07 (07) | Turn? + Stand 2b | 15 (0F) |
06 | 09 00 10 00 | 09 (09) | Move 3 | 16 (10) |
07 | 0C 00 0C 00 | 12 (0C) | Pick Item 1 | 12 (0C) |
08 | 0D 00 0C 00 | 13 (0D) | Pick Item 2 | 12 (0C) |
09 | 11 00 0E 00 | 17 (11) | Still / Apparition / Spawn | 14 (0E) |
10 | 13 00 16 00 | 19 (13) | Death | 22 (16) |
11 | FF FF 17 00 | -1 (FFFFFFFF) | Static Idle | 23 (17) |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
000 (00) | 00 03 02 03 07 01 00 10 | 00 1F 40 11 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 1F | |||||
001 (01) | 04 07 06 07 02 00 00 54 | 00 1F 44 11 | ||||
04 081% | 07 100% | 06 121% | 07 100% | |||
Sound = 00 : Move | 1F | |||||
002 (02) | 08 0B 0A 0B 11 03 00 10 | 00 1F C2 11 | ||||
08 110% | 0B 100% | 0A 090% | 0B 100% | |||
Sound = 00 : Move | 1F | |||||
003 (03) | 0C 0F 0E 0F 0C 02 00 54 | 00 0F 00 11 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
004 (04) | 00 03 02 03 07 01 00 10 | 00 1F 00 11 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 1F | |||||
005 (05) | 10 13 12 13 0C 02 00 10 | 7F 0F 00 11 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
006 (06) | 00 03 02 03 07 01 00 10 | 01 1F C0 11 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 01 : Turn | 1F | |||||
007 (07) | 04 07 06 07 02 00 00 54 | 00 1F 44 11 | ||||
04 081% | 07 100% | 06 121% | 07 100% | |||
Sound = 00 : Move | 1F | |||||
008 (08) | 08 0B 0A 0B 11 03 00 10 | 00 1F C2 11 | ||||
08 110% | 0B 100% | 0A 090% | 0B 100% | |||
Sound = 00 : Move | 1F | |||||
009 (09) | 0C 0F 0E 0F 0C 02 00 54 | 00 0F 00 11 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
010 (0A) | 00 03 02 03 07 01 00 10 | 00 1F 00 11 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 1F | |||||
011 (0B) | 10 13 12 13 0C 02 00 10 | 7F 0F 00 11 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
012 (0C) | 10 13 12 13 0C 02 00 10 | 7F 1F C0 11 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
1F | ||||||
013 (0D) | 10 13 12 13 0C 02 00 10 | 0A 0F C0 11 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 0A : Push Trigger (Giggler) | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
014 (0E) | 10 13 12 13 0C 02 00 10 | 10 0F 40 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 10 : Spawn | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
015 (0F) | 10 13 12 13 0C 02 00 10 | 01 0F C0 11 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 01 : Turn | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
016 (10) | 0C 0F 0E 0F 0C 02 00 54 | 00 1F 00 21 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 1F | |||||
017 (11) | 08 0B 0A 0B 11 03 00 10 | 7F 1F 44 21 | ||||
08 110% | 0B 100% | 0A 090% | 0B 100% | |||
1F | ||||||
018 (12) | 04 07 06 07 02 00 00 54 | 00 1F C2 21 | ||||
04 081% | 07 100% | 06 121% | 07 100% | |||
Sound = 00 : Move | 1F | |||||
019 (13) | 00 03 02 03 07 01 00 10 | 7F 0F 40 21 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
020 (14) | 0C 0F 0E 0F 0C 02 00 54 | 00 1F 00 21 | ||||
0C 100% | 0F 100% | 0E 100% | 0F 100% | |||
Sound = 00 : Move | 1F | |||||
021 (15) | 10 13 12 13 0C 02 00 10 | 7F 0F 00 11 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
022 (16) | 10 13 12 13 0C 02 00 10 | 91 0F 80 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 11 : Death | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
023 (17) | 10 13 12 13 0C 02 00 10 | 7F 0F C0 11 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
INDEX | BACK | SIDE | FRONT | SIDE |
00 (00) | 34 (081%) | 40 (100%) | 4E (121%) | 40 (100%) |
01 (01) | 3A (090%) | 40 (100%) | 47 (110%) | 40 (100%) |
02 (02) | 40 (100%) | 40 (100%) | 40 (100%) | 40 (100%) |
03 (03) | 47 (110%) | 40 (100%) | 3A (090%) | 40 (100%) |