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CREATURE 084 (54h) : CHEST


1243708



SOUNDS







SEQUENCE DEFINITION (File FB 00 00)



FB 00 00: Size : 48 = 4 * 12 sequence sets
INDEX DATA SEQUENCE DESCRIPTION STARTS AT FRAME
0001 00 00 0001 (01)Move 1a00 (00)
0102 00 00 0002 (02)Move 1b00 (00)
0203 00 06 0003 (03)Turn right + Move 2a06 (06)
0304 00 06 0004 (04)Turn? + Move 2b06 (06)
0406 00 0F 0006 (06)Turn? + Stand 2a15 (0F)
0507 00 0F 0007 (07)Turn? + Stand 2b15 (0F)
0609 00 10 0009 (09)Move 316 (10)
070C 00 0C 0012 (0C)Pick Item 112 (0C)
080D 00 0C 0013 (0D)Pick Item 212 (0C)
0911 00 0E 0017 (11)Still / Apparition / Spawn14 (0E)
1013 00 16 0019 (13)Death22 (16)
11FF FF 17 00-1 (FFFFFFFF)Static Idle23 (17)








FRAMES AND ANIMATIONS (Files FC 00 00 / FD 00 00)



FD 00 00: Size : 192 = 8 * 24 frames
FC 00 00: Size : 96 = 4 * 24 frames

SEQUENCE : 0
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
000 (00)00 03 02 03 07 01 00 10 04735 04735 04735 04735 00 1F 40 11
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
001 (01)04 07 06 07 02 00 00 54 04735 04735 04735 04735 00 1F 44 11
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
002 (02)08 0B 0A 0B 11 03 00 10 04735 04735 04735 04735 00 1F C2 11
08 110% 0B 100% 0A 090% 0B 100%
Sound = 00 : Move1F
003 (03)0C 0F 0E 0F 0C 02 00 54 04735 04735 04735 04735 00 0F 00 11
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 1
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
004 (04)00 03 02 03 07 01 00 10 04735 04735 04735 04735 00 1F 00 11
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
005 (05)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 7F 0F 00 11
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 2
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
006 (06)00 03 02 03 07 01 00 10 04735 04735 04735 04735 01 1F C0 11
00 090% 03 100% 02 110% 03 100%
Sound = 01 : Turn1F
007 (07)04 07 06 07 02 00 00 54 04735 04735 04735 04735 00 1F 44 11
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
008 (08)08 0B 0A 0B 11 03 00 10 04735 04735 04735 04735 00 1F C2 11
08 110% 0B 100% 0A 090% 0B 100%
Sound = 00 : Move1F
009 (09)0C 0F 0E 0F 0C 02 00 54 04735 04735 04735 04735 00 0F 00 11
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 3
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
010 (0A)00 03 02 03 07 01 00 10 04735 04735 04735 04735 00 1F 00 11
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
011 (0B)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 7F 0F 00 11
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 4
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
012 (0C)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 7F 1F C0 11
10 100% 13 100% 12 100% 13 100%
1F
013 (0D)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 0A 0F C0 11
10 100% 13 100% 12 100% 13 100%
Sound = 0A : Push Trigger (Giggler)0F End of sequence

SEQUENCE : 5
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
014 (0E)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 10 0F 40 10
10 100% 13 100% 12 100% 13 100%
Sound = 10 : Spawn0F End of sequence

SEQUENCE : 6
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
015 (0F)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 01 0F C0 11
10 100% 13 100% 12 100% 13 100%
Sound = 01 : Turn0F End of sequence

SEQUENCE : 7
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
016 (10)0C 0F 0E 0F 0C 02 00 54 04735 04735 04735 04735 00 1F 00 21
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move1F
017 (11)08 0B 0A 0B 11 03 00 10 04735 04735 04735 04735 7F 1F 44 21
08 110% 0B 100% 0A 090% 0B 100%
1F
018 (12)04 07 06 07 02 00 00 54 04735 04735 04735 04735 00 1F C2 21
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
019 (13)00 03 02 03 07 01 00 10 04735 04735 04735 04735 7F 0F 40 21
00 090% 03 100% 02 110% 03 100%
0F End of sequence

SEQUENCE : 8
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
020 (14)0C 0F 0E 0F 0C 02 00 54 04735 04735 04735 04735 00 1F 00 21
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move1F
021 (15)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 7F 0F 00 11
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 9
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
022 (16)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 91 0F 80 10
10 100% 13 100% 12 100% 13 100%
Sound = 11 : Death0F End of sequence

SEQUENCE : 10
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
023 (17)10 13 12 13 0C 02 00 10 04735 04735 04735 04735 7F 0F C0 11
10 100% 13 100% 12 100% 13 100%
0F End of sequence




SCALE GROUPS (File FE 00 00)



FE 00 00: Size : 16
INDEXBACKSIDEFRONTSIDE
00 (00) 34 (081%)40 (100%)4E (121%)40 (100%)
01 (01) 3A (090%)40 (100%)47 (110%)40 (100%)
02 (02) 40 (100%)40 (100%)40 (100%)40 (100%)
03 (03) 47 (110%)40 (100%)3A (090%)40 (100%)