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CREATURE 016 (10h) : SPECTRE


1243708



SOUNDS





SOUND 007 (07h)Attack 1
SOUND 016 (10h)Spawn
SOUND 017 (11h)Death





SEQUENCE DEFINITION (File FB 00 00)



FB 00 00: Size : 52 = 4 * 13 sequence sets
INDEX DATA SEQUENCE DESCRIPTION STARTS AT FRAME
0000 00 32 0000 (00)Stand50 (32)
0101 00 00 0001 (01)Move 1a00 (00)
0202 00 00 0002 (02)Move 1b00 (00)
0303 00 06 0003 (03)Turn right + Move 2a06 (06)
0404 00 06 0004 (04)Turn? + Move 2b06 (06)
0506 00 32 0006 (06)Turn? + Stand 2a50 (32)
0607 00 32 0007 (07)Turn? + Stand 2b50 (32)
0708 00 0C 0008 (08)Attack 112 (0C)
0809 00 20 0009 (09)Move 332 (20)
0910 00 0C 0016 (10)Attack 1c12 (0C)
1011 00 26 0017 (11)Still / Apparition / Spawn38 (26)
1113 00 2C 0019 (13)Death44 (2C)
12FF FF 32 00-1 (FFFFFFFF)Static Idle50 (32)








FRAMES AND ANIMATIONS (Files FC 00 00 / FD 00 00)



FD 00 00: Size : 432 = 8 * 54 frames
FC 00 00: Size : 216 = 4 * 54 frames

SEQUENCE : 0
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
000 (00)1D 25 21 25 07 01 00 01 05211 05219 05215 05219 00 1F 40 10
1D 090% 25 100% 21 110% 25 100%
Sound = 00 : Move1F
001 (01)1E 26 22 26 02 00 00 01 05212 05220 05216 05220 00 1F 44 10
1E 081% 26 100% 22 121% 26 100%
Sound = 00 : Move1F
002 (02)1F 27 23 27 11 03 00 01 05213 05221 05217 05221 00 1F C2 10
1F 110% 27 100% 23 090% 27 100%
Sound = 00 : Move1F
003 (03)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 00 0F 00 10
20 100% 28 100% 24 100% 28 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 1
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
004 (04)1D 25 21 25 07 01 00 01 05211 05219 05215 05219 00 1F 00 10
1D 090% 25 100% 21 110% 25 100%
Sound = 00 : Move1F
005 (05)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 7F 0F 00 10
20 100% 28 100% 24 100% 28 100%
0F End of sequence

SEQUENCE : 2
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
006 (06)1D 25 21 25 07 01 00 01 05211 05219 05215 05219 00 1F C0 10
1D 090% 25 100% 21 110% 25 100%
Sound = 00 : Move1F
007 (07)1E 26 22 26 02 00 00 01 05212 05220 05216 05220 00 1F 44 10
1E 081% 26 100% 22 121% 26 100%
Sound = 00 : Move1F
008 (08)1F 27 23 27 11 03 00 01 05213 05221 05217 05221 00 1F C2 10
1F 110% 27 100% 23 090% 27 100%
Sound = 00 : Move1F
009 (09)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 00 0F 00 10
20 100% 28 100% 24 100% 28 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 3
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
010 (0A)1D 25 21 25 07 01 00 01 05211 05219 05215 05219 00 1F 00 10
1D 090% 25 100% 21 110% 25 100%
Sound = 00 : Move1F
011 (0B)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 7F 0F 00 10
20 100% 28 100% 24 100% 28 100%
0F End of sequence

SEQUENCE : 4
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
012 (0C)00 0C 06 0C 0C 02 00 01 05182 05194 05188 05194 7F 1F 40 18
00 100% 0C 100% 06 100% 0C 100%
1F
013 (0D)01 0D 07 0D 0C 02 00 01 05183 05195 05189 05195 7F 1F 52 10
01 100% 0D 100% 07 100% 0D 100%
1F
014 (0E)02 0E 08 0E 0C 02 00 01 05184 05196 05190 05196 7F 1F 50 10
02 100% 0E 100% 08 100% 0E 100%
1F
015 (0F)03 0F 09 0F 0C 02 00 01 05185 05197 05191 05197 7F 1F 4E 10
03 100% 0F 100% 09 100% 0F 100%
1F
016 (10)04 10 0A 10 0C 02 00 01 05186 05198 05192 05198 07 1F CC 14
04 100% 10 100% 0A 100% 10 100%
Sound = 07 : Attack 11F
017 (11)05 11 0B 11 0C 02 00 01 05187 05199 05193 05199 07 1F 4B 14
05 100% 11 100% 0B 100% 11 100%
Sound = 07 : Attack 11F
018 (12)04 10 0A 10 0C 02 00 01 05186 05198 05192 05198 07 1F CA 14
04 100% 10 100% 0A 100% 10 100%
Sound = 07 : Attack 11F
019 (13)05 11 0B 11 0C 02 00 01 05187 05199 05193 05199 07 1F 49 14
05 100% 11 100% 0B 100% 11 100%
Sound = 07 : Attack 11F
020 (14)04 10 0A 10 0C 02 00 01 05186 05198 05192 05198 07 1F C8 14
04 100% 10 100% 0A 100% 10 100%
Sound = 07 : Attack 11F
021 (15)05 11 0B 11 0C 02 00 01 05187 05199 05193 05199 07 1F 47 14
05 100% 11 100% 0B 100% 11 100%
Sound = 07 : Attack 11F
022 (16)04 10 0A 10 0C 02 00 01 05186 05198 05192 05198 07 1F C6 14
04 100% 10 100% 0A 100% 10 100%
Sound = 07 : Attack 11F
023 (17)05 11 0B 11 0C 02 00 01 05187 05199 05193 05199 07 1F 45 14
05 100% 11 100% 0B 100% 11 100%
Sound = 07 : Attack 11F
024 (18)04 10 0A 10 0C 02 00 01 05186 05198 05192 05198 07 1F C4 14
04 100% 10 100% 0A 100% 10 100%
Sound = 07 : Attack 11F
025 (19)05 11 0B 11 0C 02 00 01 05187 05199 05193 05199 07 1F 43 14
05 100% 11 100% 0B 100% 11 100%
Sound = 07 : Attack 11F
026 (1A)04 10 0A 10 0C 02 00 01 05186 05198 05192 05198 07 1F C2 14
04 100% 10 100% 0A 100% 10 100%
Sound = 07 : Attack 11F
027 (1B)05 11 0B 11 0C 02 00 01 05187 05199 05193 05199 07 1F 41 14
05 100% 11 100% 0B 100% 11 100%
Sound = 07 : Attack 11F
028 (1C)03 0F 09 0F 0C 02 00 01 05185 05197 05191 05197 7F 1F 00 10
03 100% 0F 100% 09 100% 0F 100%
1F
029 (1D)02 0E 08 0E 0C 02 00 01 05184 05196 05190 05196 7F 1F 00 10
02 100% 0E 100% 08 100% 0E 100%
1F
030 (1E)01 0D 07 0D 0C 02 00 01 05183 05195 05189 05195 7F 1F 00 10
01 100% 0D 100% 07 100% 0D 100%
1F
031 (1F)00 0C 06 0C 0C 02 00 01 05182 05194 05188 05194 7F 0F 00 18
00 100% 0C 100% 06 100% 0C 100%
0F End of sequence

SEQUENCE : 5
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
032 (20)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 00 1F 40 10
20 100% 28 100% 24 100% 28 100%
Sound = 00 : Move1F
033 (21)1F 27 23 27 11 03 00 01 05213 05221 05217 05221 00 1F 44 10
1F 110% 27 100% 23 090% 27 100%
Sound = 00 : Move1F
034 (22)1E 26 22 26 02 00 00 01 05212 05220 05216 05220 00 1F C2 10
1E 081% 26 100% 22 121% 26 100%
Sound = 00 : Move1F
035 (23)1D 25 21 25 07 01 00 01 05211 05219 05215 05219 00 0F 00 10
1D 090% 25 100% 21 110% 25 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 6
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
036 (24)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 00 1F 00 10
20 100% 28 100% 24 100% 28 100%
Sound = 00 : Move1F
037 (25)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 7F 0F 00 10
20 100% 28 100% 24 100% 28 100%
0F End of sequence

SEQUENCE : 7
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
038 (26)12 12 12 12 0C 02 00 01 05200 05200 05200 05200 10 1F 00 10
12 100% 12 100% 12 100% 12 100%
Sound = 10 : Spawn1F
039 (27)13 13 13 13 0C 02 00 01 05201 05201 05201 05201 7F 1F 00 10
13 100% 13 100% 13 100% 13 100%
1F
040 (28)14 14 14 14 0C 02 00 01 05202 05202 05202 05202 7F 1F 00 10
14 100% 14 100% 14 100% 14 100%
1F
041 (29)15 15 15 15 0C 02 00 01 05203 05203 05203 05203 7F 1F 00 10
15 100% 15 100% 15 100% 15 100%
1F
042 (2A)16 16 16 16 0C 02 00 01 05204 05204 05204 05204 7F 1F 00 10
16 100% 16 100% 16 100% 16 100%
1F
043 (2B)17 17 17 17 0C 02 00 01 05205 05205 05205 05205 7F 0F 00 10
17 100% 17 100% 17 100% 17 100%
0F End of sequence

SEQUENCE : 8
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
044 (2C)18 18 18 18 0C 02 00 01 05206 05206 05206 05206 11 1F 00 10
18 100% 18 100% 18 100% 18 100%
Sound = 11 : Death1F
045 (2D)19 19 19 19 0C 02 00 01 05207 05207 05207 05207 7F 1F 00 10
19 100% 19 100% 19 100% 19 100%
1F
046 (2E)1A 1A 1A 1A 0C 02 00 01 05208 05208 05208 05208 7F 1F 00 10
1A 100% 1A 100% 1A 100% 1A 100%
1F
047 (2F)1B 1B 1B 1B 0C 02 00 01 05209 05209 05209 05209 7F 1F 00 10
1B 100% 1B 100% 1B 100% 1B 100%
1F
048 (30)1C 1C 1C 1C 0C 02 00 01 05210 05210 05210 05210 7F 1F 00 10
1C 100% 1C 100% 1C 100% 1C 100%
1F
049 (31)1C 1C 1C 1C 0C 02 00 01 05210 05210 05210 05210 7F 0F 80 10
1C 100% 1C 100% 1C 100% 1C 100%
0F End of sequence

SEQUENCE : 9
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
050 (32)1D 25 21 25 0C 02 00 01 05211 05219 05215 05219 7F 1F 40 14
1D 100% 25 100% 21 100% 25 100%
1F
051 (33)1E 26 22 26 0C 02 00 01 05212 05220 05216 05220 7F 1F 40 14
1E 100% 26 100% 22 100% 26 100%
1F
052 (34)1F 27 23 27 0C 02 00 01 05213 05221 05217 05221 7F 1F 40 14
1F 100% 27 100% 23 100% 27 100%
1F
053 (35)20 28 24 28 0C 02 00 01 05214 05222 05218 05222 7F 0F C0 14
20 100% 28 100% 24 100% 28 100%
0F End of sequence




SCALE GROUPS (File FE 00 00)



FE 00 00: Size : 16
INDEXBACKSIDEFRONTSIDE
00 (00) 34 (081%)40 (100%)4E (121%)40 (100%)
01 (01) 3A (090%)40 (100%)47 (110%)40 (100%)
02 (02) 40 (100%)40 (100%)40 (100%)40 (100%)
03 (03) 47 (110%)40 (100%)3A (090%)40 (100%)