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CREATURE 032 (20h) : DARK VEXIRK


1243708



SOUNDS





SOUND 007 (07h)Attack 1
SOUND 008 (08h)Pick / Steal / Put (Merchant)
SOUND 017 (11h)Death





SEQUENCE DEFINITION (File FB 00 00)



FB 00 00: Size : 116 = 4 * 29 sequence sets
INDEX DATA SEQUENCE DESCRIPTION STARTS AT FRAME
0000 00 00 0000 (00)Stand00 (00)
0101 00 01 0001 (01)Move 1a01 (01)
0202 00 01 0002 (02)Move 1b01 (01)
0303 00 0A 0003 (03)Turn right + Move 2a10 (0A)
0404 00 0A 0004 (04)Turn? + Move 2b10 (0A)
0506 00 00 0006 (06)Turn? + Stand 2a00 (00)
0607 00 00 0007 (07)Turn? + Stand 2b00 (00)
0708 00 13 0008 (08)Attack 119 (13)
0809 00 1B 0009 (09)Move 327 (1B)
090A 00 39 0010 (0A)Steal57 (39)
100A 00 00 0010 (0A)Steal00 (00)
110B 00 2E 0011 (0B)Attack 1b46 (2E)
120C 00 34 0012 (0C)Pick Item 152 (34)
130D 00 34 0013 (0D)Pick Item 252 (34)
1410 00 13 0016 (10)Attack 1c19 (13)
1511 00 24 0017 (11)Still / Apparition / Spawn36 (24)
1613 00 27 0019 (13)Death39 (27)
1718 00 39 0024 (18)Merchant take item from table57 (39)
1819 00 39 0025 (19)Take arrow from quiver?57 (39)
191A 00 39 0026 (1A)Pick arrow from ?57 (39)
2027 00 13 0039 (27)unnamed19 (13)
2128 00 13 0040 (28)unnamed19 (13)
222B 00 39 0043 (2B)Pick Item 3 and move57 (39)
232C 00 39 0044 (2C)Pick Item 4 and move57 (39)
242F 00 2E 0047 (2F)Switch button?46 (2E)
2530 00 2E 0048 (30)unnamed46 (2E)
2631 00 2E 0049 (31)unnamed46 (2E)
273D 00 3E 0061 (3D)Prepare to explode? / Summoning62 (3E)
28FF FF 00 00-1 (FFFFFFFF)Static Idle00 (00)








FRAMES AND ANIMATIONS (Files FC 00 00 / FD 00 00)



FD 00 00: Size : 504 = 8 * 63 frames
FC 00 00: Size : 252 = 4 * 63 frames

SEQUENCE : 0
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
000 (00)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 7F 0F C0 18
00 100% 08 100% 04 100% 08 100%
0F End of sequence

SEQUENCE : 1
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
001 (01)12 1E 18 1E 07 02 F5 01 05437 05462 05458 05462 00 1F 40 10
12 093% 1E 100% 18 106% 1E 100%
Sound = 00 : Move1F
002 (02)13 1F 19 1F 07 01 0B 01 05455 05463 05459 05463 7F 1F 47 10
13 087% 1F 100% 19 114% 1F 100%
1F
003 (03)14 20 1A 20 02 00 00 01 05456 05464 05460 05464 00 1F 45 10
14 081% 20 100% 1A 121% 20 100%
Sound = 00 : Move1F
004 (04)15 21 1B 21 11 05 F5 01 05457 05465 05461 05465 7F 1F C3 10
15 114% 21 100% 1B 087% 21 100%
1F
005 (05)16 22 1C 22 11 04 0B 01 05455 05463 05459 05463 00 1F 00 10
16 106% 22 100% 1C 093% 22 100%
Sound = 00 : Move1F
006 (06)17 23 1D 23 0C 03 00 01 05457 05464 05460 05464 7F 0F 00 10
17 100% 23 100% 1D 100% 23 100%
0F End of sequence

SEQUENCE : 2
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
007 (07)13 1F 19 1F 07 01 0B 01 05455 05463 05459 05463 00 1F 00 10
13 087% 1F 100% 19 114% 1F 100%
Sound = 00 : Move1F
008 (08)12 1E 18 1E 07 02 F5 01 05437 05462 05458 05462 7F 1F 00 10
12 093% 1E 100% 18 106% 1E 100%
1F
009 (09)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 00 0F 00 10
00 100% 08 100% 04 100% 08 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 3
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
010 (0A)12 1E 18 1E 07 02 F5 01 05437 05462 05458 05462 01 1F C0 10
12 093% 1E 100% 18 106% 1E 100%
Sound = 01 : Turn1F
011 (0B)13 1F 19 1F 07 01 0B 01 05455 05463 05459 05463 7F 1F 47 10
13 087% 1F 100% 19 114% 1F 100%
1F
012 (0C)14 20 1A 20 02 00 00 01 05456 05464 05460 05464 00 1F 45 10
14 081% 20 100% 1A 121% 20 100%
Sound = 00 : Move1F
013 (0D)15 21 1B 21 11 05 F5 01 05457 05465 05461 05465 7F 1F C3 10
15 114% 21 100% 1B 087% 21 100%
1F
014 (0E)16 22 1C 22 11 04 0B 01 05455 05463 05459 05463 00 1F 00 10
16 106% 22 100% 1C 093% 22 100%
Sound = 00 : Move1F
015 (0F)17 23 1D 23 0C 03 00 01 05457 05464 05460 05464 7F 0F 00 10
17 100% 23 100% 1D 100% 23 100%
0F End of sequence

SEQUENCE : 4
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
016 (10)13 1F 19 1F 07 01 0B 01 05455 05463 05459 05463 00 1F 00 10
13 087% 1F 100% 19 114% 1F 100%
Sound = 00 : Move1F
017 (11)12 1E 18 1E 07 02 F5 01 05437 05462 05458 05462 7F 1F 00 10
12 093% 1E 100% 18 106% 1E 100%
1F
018 (12)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 00 0F 00 10
00 100% 08 100% 04 100% 08 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 5
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
019 (13)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 7F 1F 40 14
00 100% 08 100% 04 100% 08 100%
1F
020 (14)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 1F 40 14
01 100% 09 100% 05 100% 09 100%
1F
021 (15)02 0A 06 0A 0C 03 00 01 05439 05447 05443 05447 7F 1F 40 14
02 100% 0A 100% 06 100% 0A 100%
1F
022 (16)03 0B 07 0B 0C 03 00 01 05440 05448 05444 05448 7F 1F 44 10
03 100% 0B 100% 07 100% 0B 100%
1F
023 (17)03 0B 07 0B 0C 03 00 45 05440 05448 05444 05448 7F 1F 42 10
03 100% 0B 100% 07 100% 0B 100%
1F
024 (18)03 0B 07 0B 0C 03 00 01 05440 05448 05444 05448 07 1F C1 10
03 100% 0B 100% 07 100% 0B 100%
Sound = 07 : Attack 11F
025 (19)02 0A 06 0A 0C 03 00 01 05439 05447 05443 05447 7F 1F 00 14
02 100% 0A 100% 06 100% 0A 100%
1F
026 (1A)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 0F 00 14
01 100% 09 100% 05 100% 09 100%
0F End of sequence

SEQUENCE : 6
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
027 (1B)17 23 1D 23 0C 03 00 01 05457 05464 05460 05464 00 1F 40 10
17 100% 23 100% 1D 100% 23 100%
Sound = 00 : Move1F
028 (1C)16 22 1C 22 11 04 0B 01 05455 05463 05459 05463 7F 1F 47 10
16 106% 22 100% 1C 093% 22 100%
1F
029 (1D)15 21 1B 21 11 05 F5 01 05457 05465 05461 05465 00 1F 45 10
15 114% 21 100% 1B 087% 21 100%
Sound = 00 : Move1F
030 (1E)14 20 1A 20 02 00 00 01 05456 05464 05460 05464 7F 1F C3 10
14 081% 20 100% 1A 121% 20 100%
1F
031 (1F)13 1F 19 1F 07 01 0B 01 05455 05463 05459 05463 00 1F 00 10
13 087% 1F 100% 19 114% 1F 100%
Sound = 00 : Move1F
032 (20)12 1E 18 1E 07 02 F5 01 05437 05462 05458 05462 7F 0F 00 10
12 093% 1E 100% 18 106% 1E 100%
0F End of sequence

SEQUENCE : 7
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
033 (21)16 22 1C 22 11 04 0B 01 05455 05463 05459 05463 00 1F 00 10
16 106% 22 100% 1C 093% 22 100%
Sound = 00 : Move1F
034 (22)17 23 1D 23 0C 03 00 01 05457 05464 05460 05464 7F 1F 00 10
17 100% 23 100% 1D 100% 23 100%
1F
035 (23)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 00 0F 00 10
00 100% 08 100% 04 100% 08 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 8
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
036 (24)03 0B 07 0B 0C 03 00 01 05440 05448 05444 05448 7F 1F 00 10
03 100% 0B 100% 07 100% 0B 100%
1F
037 (25)02 0A 06 0A 0C 03 00 01 05439 05447 05443 05447 7F 1F 00 10
02 100% 0A 100% 06 100% 0A 100%
1F
038 (26)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 0F 00 10
01 100% 09 100% 05 100% 09 100%
0F End of sequence

SEQUENCE : 9
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
039 (27)0C 0C 0C 0C 0C 03 00 01 05449 05449 05449 05449 11 1F 00 10
0C 100% 0C 100% 0C 100% 0C 100%
Sound = 11 : Death1F
040 (28)0D 0D 0D 0D 0C 03 00 01 05450 05450 05450 05450 7F 1F 00 10
0D 100% 0D 100% 0D 100% 0D 100%
1F
041 (29)0E 0E 0E 0E 0C 03 00 01 05451 05451 05451 05451 7F 1F 00 10
0E 100% 0E 100% 0E 100% 0E 100%
1F
042 (2A)0F 0F 0F 0F 0C 03 00 01 05452 05452 05452 05452 7F 1F 00 10
0F 100% 0F 100% 0F 100% 0F 100%
1F
043 (2B)10 10 10 10 0C 03 00 01 05453 05453 05453 05453 7F 1F 00 10
10 100% 10 100% 10 100% 10 100%
1F
044 (2C)11 11 11 11 0C 03 00 01 05454 05454 05454 05454 7F 1F 00 10
11 100% 11 100% 11 100% 11 100%
1F
045 (2D)11 11 11 11 0C 03 00 01 05454 05454 05454 05454 7F 0F 80 10
11 100% 11 100% 11 100% 11 100%
0F End of sequence

SEQUENCE : 10
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
046 (2E)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 7F 1F 40 14
00 100% 08 100% 04 100% 08 100%
1F
047 (2F)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 1F 40 14
01 100% 09 100% 05 100% 09 100%
1F
048 (30)02 0A 06 0A 0C 03 00 01 05439 05447 05443 05447 7F 1F 40 14
02 100% 0A 100% 06 100% 0A 100%
1F
049 (31)03 0B 07 0B 0C 03 00 01 05440 05448 05444 05448 7F 1F C2 10
03 100% 0B 100% 07 100% 0B 100%
1F
050 (32)02 0A 06 0A 0C 03 00 01 05439 05447 05443 05447 7F 1F 00 14
02 100% 0A 100% 06 100% 0A 100%
1F
051 (33)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 0F 00 14
01 100% 09 100% 05 100% 09 100%
0F End of sequence

SEQUENCE : 11
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
052 (34)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 7F 1F C0 14
00 100% 08 100% 04 100% 08 100%
1F
053 (35)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 1F 40 14
01 100% 09 100% 05 100% 09 100%
1F
054 (36)02 0A 06 0A 0C 03 00 01 05439 05447 05443 05447 7F 1F 40 14
02 100% 0A 100% 06 100% 0A 100%
1F
055 (37)03 0B 07 0B 0C 03 00 01 05440 05448 05444 05448 07 0F C1 14
03 100% 0B 100% 07 100% 0B 100%
Sound = 07 : Attack 10F End of sequence

SEQUENCE : 12
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
056 (38)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 0F 00 14
01 100% 09 100% 05 100% 09 100%
0F End of sequence

SEQUENCE : 13
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
057 (39)00 08 04 08 0C 03 00 01 05437 05445 05441 05445 7F 1F 40 14
00 100% 08 100% 04 100% 08 100%
1F
058 (3A)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 1F 40 14
01 100% 09 100% 05 100% 09 100%
1F
059 (3B)02 0A 06 0A 0C 03 00 01 05439 05447 05443 05447 7F 1F 40 14
02 100% 0A 100% 06 100% 0A 100%
1F
060 (3C)03 0B 07 0B 0C 03 00 01 05440 05448 05444 05448 08 0F C1 14
03 100% 0B 100% 07 100% 0B 100%
Sound = 08 : Pick / Steal / Put (Merchant)0F End of sequence

SEQUENCE : 14
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
061 (3D)01 09 05 09 0C 03 00 01 05438 05446 05442 05446 7F 0F 00 14
01 100% 09 100% 05 100% 09 100%
0F End of sequence

SEQUENCE : 15
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
062 (3E)03 0B 07 0B 0C 03 00 01 05440 05448 05444 05448 7F 0F 80 10
03 100% 0B 100% 07 100% 0B 100%
0F End of sequence




SCALE GROUPS (File FE 00 00)



FE 00 00: Size : 24
INDEXBACKSIDEFRONTSIDE
00 (00) 34 (081%)40 (100%)4E (121%)40 (100%)
01 (01) 38 (087%)40 (100%)49 (114%)40 (100%)
02 (02) 3C (093%)40 (100%)44 (106%)40 (100%)
03 (03) 40 (100%)40 (100%)40 (100%)40 (100%)
04 (04) 44 (106%)40 (100%)3C (093%)40 (100%)
05 (05) 49 (114%)40 (100%)38 (087%)40 (100%)