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CREATURE 018 (12h) : TREE GORGON


1243708



SOUNDS






SOUND 000 (00h)Move
SOUND 007 (07h)Attack 1
SOUND 017 (11h)Death
SOUND 141 (8Dh)Get hit





SEQUENCE DEFINITION (File FB 00 00)



FB 00 00: Size : 36 = 4 * 9 sequence sets
INDEX DATA SEQUENCE DESCRIPTION STARTS AT FRAME
0001 00 00 0001 (01)Move 1a00 (00)
0102 00 00 0002 (02)Move 1b00 (00)
0203 00 06 0003 (03)Turn right + Move 2a06 (06)
0304 00 06 0004 (04)Turn? + Move 2b06 (06)
0408 00 0C 0008 (08)Attack 112 (0C)
0509 00 15 0009 (09)Move 321 (15)
0611 00 14 0017 (11)Still / Apparition / Spawn20 (14)
0713 00 1B 0019 (13)Death27 (1B)
08FF FF 20 00-1 (FFFFFFFF)Static Idle32 (20)








FRAMES AND ANIMATIONS (Files FC 00 00 / FD 00 00)



FD 00 00: Size : 264 = 8 * 33 frames
FC 00 00: Size : 132 = 4 * 33 frames

SEQUENCE : 0
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
000 (00)00 03 02 03 07 01 00 10 05416 05432 05417 05432 00 1F 40 21
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
001 (01)04 07 06 07 02 00 00 54 05416 05433 05417 05433 7F 1F 44 21
04 081% 07 100% 06 121% 07 100%
1F
002 (02)08 0B 0A 0B 11 03 00 10 05416 05432 05417 05432 00 1F C2 21
08 110% 0B 100% 0A 090% 0B 100%
Sound = 00 : Move1F
003 (03)0C 0F 0E 0F 0C 02 00 54 05416 05433 05417 05433 7F 0F 00 21
0C 100% 0F 100% 0E 100% 0F 100%
0F End of sequence

SEQUENCE : 1
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
004 (04)00 03 02 03 07 01 00 10 05416 05432 05417 05432 00 1F 00 21
00 090% 03 100% 02 110% 03 100%
Sound = 00 : Move1F
005 (05)10 13 12 13 0C 02 00 10 05416 05430 05429 05430 7F 0F 00 21
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 2
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
006 (06)00 03 02 03 07 01 00 10 05416 05432 05417 05432 01 1F C0 21
00 090% 03 100% 02 110% 03 100%
Sound = 01 : Turn1F
007 (07)04 07 06 07 02 00 00 54 05416 05433 05417 05433 00 1F 44 21
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
008 (08)08 0B 0A 0B 11 03 00 10 05416 05432 05417 05432 7F 1F C2 21
08 110% 0B 100% 0A 090% 0B 100%
1F
009 (09)0C 0F 0E 0F 0C 02 00 54 05416 05433 05417 05433 00 0F 00 21
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move0F End of sequence

SEQUENCE : 3
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
010 (0A)00 03 02 03 07 01 00 10 05416 05432 05417 05432 7F 1F 00 21
00 090% 03 100% 02 110% 03 100%
1F
011 (0B)10 13 12 13 0C 02 00 10 05416 05430 05429 05430 7F 0F 00 21
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 4
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
012 (0C)10 13 12 13 0C 02 00 54 05416 05430 05429 05430 7F 57 40 19
10 100% 13 100% 12 100% 13 100%
57
013 (0D)10 13 12 13 0C 02 00 10 05416 05430 05429 05430 7F 1F 40 19
10 100% 13 100% 12 100% 13 100%
1F
014 (0E)14 17 16 17 0C 02 00 10 05416 00000 05417 00000 7F 1F 40 19
14 100% 17 100% 16 100% 17 100%
1F
015 (0F)18 1B 1A 1B 0C 02 00 10 05414 00000 05415 00000 07 1F C0 19
18 100% 1B 100% 1A 100% 1B 100%
Sound = 07 : Attack 11F
016 (10)14 17 16 17 0C 02 00 10 05416 00000 05417 00000 7F 0F 40 19
14 100% 17 100% 16 100% 17 100%
0F End of sequence

SEQUENCE : 5
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
017 (11)14 17 16 17 0C 02 00 54 05416 00000 05417 00000 7F 1F 40 19
14 100% 17 100% 16 100% 17 100%
1F
018 (12)18 1B 1A 1B 0C 02 00 54 05414 00000 05415 00000 07 1F C0 19
18 100% 1B 100% 1A 100% 1B 100%
Sound = 07 : Attack 11F
019 (13)14 17 16 17 0C 02 00 54 05416 00000 05417 00000 7F 0F 40 19
14 100% 17 100% 16 100% 17 100%
0F End of sequence

SEQUENCE : 6
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
020 (14)10 13 12 13 0C 02 00 10 05416 05430 05429 05430 10 0F 40 10
10 100% 13 100% 12 100% 13 100%
Sound = 10 : Spawn0F End of sequence

SEQUENCE : 7
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
021 (15)0C 0F 0E 0F 0C 02 00 54 05416 05433 05417 05433 00 1F 00 10
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move1F
022 (16)08 0B 0A 0B 11 03 00 10 05416 05432 05417 05432 7F 1F 44 10
08 110% 0B 100% 0A 090% 0B 100%
1F
023 (17)04 07 06 07 02 00 00 54 05416 05433 05417 05433 00 1F C2 10
04 081% 07 100% 06 121% 07 100%
Sound = 00 : Move1F
024 (18)00 03 02 03 07 01 00 10 05416 05432 05417 05432 7F 0F 40 10
00 090% 03 100% 02 110% 03 100%
0F End of sequence

SEQUENCE : 8
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
025 (19)0C 0F 0E 0F 0C 02 00 54 05416 05433 05417 05433 00 1F 00 10
0C 100% 0F 100% 0E 100% 0F 100%
Sound = 00 : Move1F
026 (1A)10 13 12 13 0C 02 00 10 05416 05430 05429 05430 7F 0F 00 10
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 9
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
027 (1B)2C 2F 2E 2F 0C 02 00 10 00000 00000 05419 00000 91 1F 00 40
2C 100% 2F 100% 2E 100% 2F 100%
Sound = 11 : Death1F
028 (1C)30 33 32 33 0C 02 00 10 00000 00000 05420 00000 FF 1F 00 40
30 100% 33 100% 32 100% 33 100%
1F
029 (1D)34 37 36 37 0C 02 00 10 00000 00000 05421 00000 FF 1F 00 30
34 100% 37 100% 36 100% 37 100%
1F
030 (1E)38 3B 3A 3B 0C 02 00 10 00000 00000 05422 00000 FF 1F 00 30
38 100% 3B 100% 3A 100% 3B 100%
1F
031 (1F)38 3B 3A 3B 0C 02 00 10 00000 00000 05422 00000 FF 0F 80 10
38 100% 3B 100% 3A 100% 3B 100%
0F End of sequence

SEQUENCE : 10
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
032 (20)10 13 12 13 0C 02 00 10 05416 05430 05429 05430 7F 0F C0 48
10 100% 13 100% 12 100% 13 100%
0F End of sequence




SCALE GROUPS (File FE 00 00)



FE 00 00: Size : 16
INDEXBACKSIDEFRONTSIDE
00 (00) 34 (081%)40 (100%)4E (121%)40 (100%)
01 (01) 3A (090%)40 (100%)47 (110%)40 (100%)
02 (02) 40 (100%)40 (100%)40 (100%)40 (100%)
03 (03) 47 (110%)40 (100%)3A (090%)40 (100%)