SOUND 016 (10h) | Spawn | |
SOUND 017 (11h) | Death | |
SOUND 141 (8Dh) | Get hit |
INDEX | DATA | SEQUENCE | DESCRIPTION | STARTS AT FRAME |
00 | 11 00 04 00 | 17 (11) | Still / Apparition / Spawn | 04 (04) |
01 | 13 00 0C 00 | 19 (13) | Death | 12 (0C) |
02 | 1B 00 00 00 | 27 (1B) | State 0 (no hurt) / Merchant refuse | 00 (00) |
03 | 1C 00 01 00 | 28 (1C) | State 1 / Yell call? / Merchant Accept | 01 (01) |
04 | 1D 00 02 00 | 29 (1D) | State 2 / Merchant Blink | 02 (02) |
05 | 1E 00 03 00 | 30 (1E) | State 3 (before death) / Merchant Sorry | 03 (03) |
06 | FF FF 11 00 | -1 (FFFFFFFF) | Static Idle | 17 (11) |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
000 (00) | 12 12 12 12 0C 00 00 00 | 7F 0F 40 10 | ||||
12 100% | 12 100% | 12 100% | 12 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
001 (01) | 82 82 82 82 0C 00 00 00 | 7F 0F 40 10 | ||||
82 100% | 82 100% | 82 100% | 82 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
002 (02) | 86 86 86 86 0C 00 00 00 | 7F 0F 40 10 | ||||
86 100% | 86 100% | 86 100% | 86 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
003 (03) | 8A 8A 8A 8A 0C 00 00 00 | 7F 0F 40 10 | ||||
8A 100% | 8A 100% | 8A 100% | 8A 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
004 (04) | 1E 1E 1E 1E 0C 00 00 00 | 10 1F 00 10 | ||||
1E 100% | 1E 100% | 1E 100% | 1E 100% | |||
Sound = 10 : Spawn | 1F | |||||
005 (05) | 22 22 22 22 0C 00 00 00 | 7F 1F 00 10 | ||||
22 100% | 22 100% | 22 100% | 22 100% | |||
1F | ||||||
006 (06) | 26 26 26 26 0C 00 00 00 | 7F 1F 00 10 | ||||
26 100% | 26 100% | 26 100% | 26 100% | |||
1F | ||||||
007 (07) | 2A 2A 2A 2A 0C 00 00 00 | 7F 1F 00 10 | ||||
2A 100% | 2A 100% | 2A 100% | 2A 100% | |||
1F | ||||||
008 (08) | A6 A6 A6 A6 0C 00 00 00 | 7F 1F 00 10 | ||||
A6 100% | A6 100% | A6 100% | A6 100% | |||
1F | ||||||
009 (09) | AA AA AA AA 0C 00 00 00 | 7F 1F 00 10 | ||||
AA 100% | AA 100% | AA 100% | AA 100% | |||
1F | ||||||
010 (0A) | B2 B2 B2 B2 0C 00 00 00 | 7F 1F 00 10 | ||||
B2 100% | B2 100% | B2 100% | B2 100% | |||
1F | ||||||
011 (0B) | 12 12 12 12 0C 00 00 00 | 7F 0F 00 34 | ||||
12 100% | 12 100% | 12 100% | 12 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
012 (0C) | 2E 2E 2E 2E 0C 00 00 00 | 91 1F 00 10 | ||||
2E 100% | 2E 100% | 2E 100% | 2E 100% | |||
Sound = 11 : Death | 1F | |||||
013 (0D) | 32 32 32 32 0C 00 00 00 | FF 1F 00 10 | ||||
32 100% | 32 100% | 32 100% | 32 100% | |||
1F | ||||||
014 (0E) | 36 36 36 36 0C 00 00 00 | FF 1F 00 10 | ||||
36 100% | 36 100% | 36 100% | 36 100% | |||
1F | ||||||
015 (0F) | 3A 3A 3A 3A 0C 00 00 00 | FF 1F 00 10 | ||||
3A 100% | 3A 100% | 3A 100% | 3A 100% | |||
1F | ||||||
016 (10) | 3A 3A 3A 3A 0C 00 00 00 | FF 0F 80 10 | ||||
3A 100% | 3A 100% | 3A 100% | 3A 100% | |||
0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
017 (11) | 12 12 12 12 0C 00 00 00 | 7F 0F C0 7C | ||||
12 100% | 12 100% | 12 100% | 12 100% | |||
0F End of sequence |
INDEX | BACK | SIDE | FRONT | SIDE |
00 (00) | 40 (100%) | 40 (100%) | 40 (100%) | 40 (100%) |