
| SOUND 016 (10h) | Spawn | |
| SOUND 017 (11h) | Death | |
| SOUND 141 (8Dh) | Get hit |
| INDEX | DATA | SEQUENCE | DESCRIPTION | STARTS AT FRAME |
| 00 | 11 00 04 00 | 17 (11) | Still / Apparition / Spawn | 04 (04) |
| 01 | 13 00 0C 00 | 19 (13) | Death | 12 (0C) |
| 02 | 1B 00 00 00 | 27 (1B) | State 0 (no hurt) / Merchant refuse | 00 (00) |
| 03 | 1C 00 01 00 | 28 (1C) | State 1 / Yell call? / Merchant Accept | 01 (01) |
| 04 | 1D 00 02 00 | 29 (1D) | State 2 / Merchant Blink | 02 (02) |
| 05 | 1E 00 03 00 | 30 (1E) | State 3 (before death) / Merchant Sorry | 03 (03) |
| 06 | FF FF 11 00 | -1 (FFFFFFFF) | Static Idle | 17 (11) |
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 000 (00) | 12 12 12 12 0C 00 00 00 | ![]() |
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7F 0F 40 10 |
| 12 100% | 12 100% | 12 100% | 12 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 001 (01) | 82 82 82 82 0C 00 00 00 | ![]() |
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7F 0F 40 10 |
| 82 100% | 82 100% | 82 100% | 82 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 002 (02) | 86 86 86 86 0C 00 00 00 | ![]() |
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7F 0F 40 10 |
| 86 100% | 86 100% | 86 100% | 86 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 003 (03) | 8A 8A 8A 8A 0C 00 00 00 | ![]() |
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7F 0F 40 10 |
| 8A 100% | 8A 100% | 8A 100% | 8A 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 004 (04) | 1E 1E 1E 1E 0C 00 00 00 | ![]() |
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10 1F 00 10 |
| 1E 100% | 1E 100% | 1E 100% | 1E 100% | |||
| Sound = 10 : Spawn | 1F | |||||
| 005 (05) | 22 22 22 22 0C 00 00 00 | ![]() |
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7F 1F 00 10 |
| 22 100% | 22 100% | 22 100% | 22 100% | |||
| 1F | ||||||
| 006 (06) | 26 26 26 26 0C 00 00 00 | ![]() |
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7F 1F 00 10 |
| 26 100% | 26 100% | 26 100% | 26 100% | |||
| 1F | ||||||
| 007 (07) | 2A 2A 2A 2A 0C 00 00 00 | ![]() |
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7F 1F 00 10 |
| 2A 100% | 2A 100% | 2A 100% | 2A 100% | |||
| 1F | ||||||
| 008 (08) | A6 A6 A6 A6 0C 00 00 00 | ![]() |
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7F 1F 00 10 |
| A6 100% | A6 100% | A6 100% | A6 100% | |||
| 1F | ||||||
| 009 (09) | AA AA AA AA 0C 00 00 00 | ![]() |
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7F 1F 00 10 |
| AA 100% | AA 100% | AA 100% | AA 100% | |||
| 1F | ||||||
| 010 (0A) | B2 B2 B2 B2 0C 00 00 00 | ![]() |
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7F 1F 00 10 |
| B2 100% | B2 100% | B2 100% | B2 100% | |||
| 1F | ||||||
| 011 (0B) | 12 12 12 12 0C 00 00 00 | ![]() |
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7F 0F 00 34 |
| 12 100% | 12 100% | 12 100% | 12 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 012 (0C) | 2E 2E 2E 2E 0C 00 00 00 | ![]() |
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91 1F 00 10 |
| 2E 100% | 2E 100% | 2E 100% | 2E 100% | |||
| Sound = 11 : Death | 1F | |||||
| 013 (0D) | 32 32 32 32 0C 00 00 00 | ![]() |
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FF 1F 00 10 |
| 32 100% | 32 100% | 32 100% | 32 100% | |||
| 1F | ||||||
| 014 (0E) | 36 36 36 36 0C 00 00 00 | ![]() |
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FF 1F 00 10 |
| 36 100% | 36 100% | 36 100% | 36 100% | |||
| 1F | ||||||
| 015 (0F) | 3A 3A 3A 3A 0C 00 00 00 | ![]() |
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FF 1F 00 10 |
| 3A 100% | 3A 100% | 3A 100% | 3A 100% | |||
| 1F | ||||||
| 016 (10) | 3A 3A 3A 3A 0C 00 00 00 | ![]() |
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FF 0F 80 10 |
| 3A 100% | 3A 100% | 3A 100% | 3A 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 017 (11) | 12 12 12 12 0C 00 00 00 | ![]() |
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7F 0F C0 7C |
| 12 100% | 12 100% | 12 100% | 12 100% | |||
| 0F End of sequence | ||||||
| INDEX | BACK | SIDE | FRONT | SIDE |
| 00 (00) | 40 (100%) | 40 (100%) | 40 (100%) | 40 (100%) |