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CREATURE 081 (51h) : SPIKED WALL


1243708



SOUNDS




SOUND 000 (00h)Move
SOUND 141 (8Dh)Get hit





SEQUENCE DEFINITION (File FB 00 00)



FB 00 00: Size : 24 = 4 * 6 sequence sets
INDEX DATA SEQUENCE DESCRIPTION STARTS AT FRAME
0001 00 00 0001 (01)Move 1a00 (00)
0102 00 00 0002 (02)Move 1b00 (00)
0209 00 06 0009 (09)Move 306 (06)
0311 00 0C 0017 (11)Still / Apparition / Spawn12 (0C)
0413 00 0D 0019 (13)Death13 (0D)
05FF FF 0E 00-1 (FFFFFFFF)Static Idle14 (0E)








FRAMES AND ANIMATIONS (Files FC 00 00 / FD 00 00)



FD 00 00: Size : 136 = 8 * 17 frames
FC 00 00: Size : 68 = 4 * 17 frames

SEQUENCE : 0
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
000 (00)10 13 12 13 07 01 00 10 05545 05547 05546 05547 00 1F 40 20
10 090% 13 100% 12 110% 13 100%
Sound = 00 : Move1F
001 (01)10 13 12 13 02 00 00 10 05545 05547 05546 05547 7F 1F 44 20
10 081% 13 100% 12 121% 13 100%
1F
002 (02)10 13 12 13 11 03 00 10 05545 05547 05546 05547 00 1F C2 20
10 110% 13 100% 12 090% 13 100%
Sound = 00 : Move1F
003 (03)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 7F 0F 00 20
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 1
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
004 (04)10 13 12 13 07 01 00 10 05545 05547 05546 05547 00 1F 00 10
10 090% 13 100% 12 110% 13 100%
Sound = 00 : Move1F
005 (05)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 7F 0F 00 10
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 2
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
006 (06)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 00 1F 40 20
10 100% 13 100% 12 100% 13 100%
Sound = 00 : Move1F
007 (07)10 13 12 13 11 03 00 10 05545 05547 05546 05547 7F 1F 44 20
10 110% 13 100% 12 090% 13 100%
1F
008 (08)10 13 12 13 02 00 00 10 05545 05547 05546 05547 00 1F C2 20
10 081% 13 100% 12 121% 13 100%
Sound = 00 : Move1F
009 (09)10 13 12 13 07 01 00 10 05545 05547 05546 05547 7F 0F 00 20
10 090% 13 100% 12 110% 13 100%
0F End of sequence

SEQUENCE : 3
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
010 (0A)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 00 1F 00 10
10 100% 13 100% 12 100% 13 100%
Sound = 00 : Move1F
011 (0B)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 7F 0F 00 10
10 100% 13 100% 12 100% 13 100%
0F End of sequence

SEQUENCE : 4
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
012 (0C)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 10 0F 40 10
10 100% 13 100% 12 100% 13 100%
Sound = 10 : Spawn0F End of sequence

SEQUENCE : 5
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
013 (0D)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 91 0F 80 10
10 100% 13 100% 12 100% 13 100%
Sound = 11 : Death0F End of sequence

SEQUENCE : 6
FRAMEDATA (FD 00 00)BACKSIDEFRONTSIDEDATA (FC 00 00)
014 (0E)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 7F 1F 40 7C
10 100% 13 100% 12 100% 13 100%
1F
015 (0F)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 7F 1F 40 7C
10 100% 13 100% 12 100% 13 100%
1F
016 (10)10 13 12 13 0C 02 00 10 05545 05547 05546 05547 7F 0F C0 7C
10 100% 13 100% 12 100% 13 100%
0F End of sequence




SCALE GROUPS (File FE 00 00)



FE 00 00: Size : 16
INDEXBACKSIDEFRONTSIDE
00 (00) 34 (081%)40 (100%)4E (121%)40 (100%)
01 (01) 3A (090%)40 (100%)47 (110%)40 (100%)
02 (02) 40 (100%)40 (100%)40 (100%)40 (100%)
03 (03) 47 (110%)40 (100%)3A (090%)40 (100%)