
| SOUND 000 (00h) | Move | |
| SOUND 141 (8Dh) | Get hit |
| INDEX | DATA | SEQUENCE | DESCRIPTION | STARTS AT FRAME |
| 00 | 01 00 00 00 | 01 (01) | Move 1a | 00 (00) |
| 01 | 02 00 00 00 | 02 (02) | Move 1b | 00 (00) |
| 02 | 09 00 06 00 | 09 (09) | Move 3 | 06 (06) |
| 03 | 11 00 0C 00 | 17 (11) | Still / Apparition / Spawn | 12 (0C) |
| 04 | 13 00 0D 00 | 19 (13) | Death | 13 (0D) |
| 05 | FF FF 0E 00 | -1 (FFFFFFFF) | Static Idle | 14 (0E) |
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 000 (00) | 10 13 12 13 07 01 00 10 | ![]() |
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00 1F 40 20 |
| 10 090% | 13 100% | 12 110% | 13 100% | |||
| Sound = 00 : Move | 1F | |||||
| 001 (01) | 10 13 12 13 02 00 00 10 | ![]() |
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7F 1F 44 20 |
| 10 081% | 13 100% | 12 121% | 13 100% | |||
| 1F | ||||||
| 002 (02) | 10 13 12 13 11 03 00 10 | ![]() |
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00 1F C2 20 |
| 10 110% | 13 100% | 12 090% | 13 100% | |||
| Sound = 00 : Move | 1F | |||||
| 003 (03) | 10 13 12 13 0C 02 00 10 | ![]() |
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7F 0F 00 20 |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 004 (04) | 10 13 12 13 07 01 00 10 | ![]() |
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00 1F 00 10 |
| 10 090% | 13 100% | 12 110% | 13 100% | |||
| Sound = 00 : Move | 1F | |||||
| 005 (05) | 10 13 12 13 0C 02 00 10 | ![]() |
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7F 0F 00 10 |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 006 (06) | 10 13 12 13 0C 02 00 10 | ![]() |
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00 1F 40 20 |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| Sound = 00 : Move | 1F | |||||
| 007 (07) | 10 13 12 13 11 03 00 10 | ![]() |
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7F 1F 44 20 |
| 10 110% | 13 100% | 12 090% | 13 100% | |||
| 1F | ||||||
| 008 (08) | 10 13 12 13 02 00 00 10 | ![]() |
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00 1F C2 20 |
| 10 081% | 13 100% | 12 121% | 13 100% | |||
| Sound = 00 : Move | 1F | |||||
| 009 (09) | 10 13 12 13 07 01 00 10 | ![]() |
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7F 0F 00 20 |
| 10 090% | 13 100% | 12 110% | 13 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 010 (0A) | 10 13 12 13 0C 02 00 10 | ![]() |
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00 1F 00 10 |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| Sound = 00 : Move | 1F | |||||
| 011 (0B) | 10 13 12 13 0C 02 00 10 | ![]() |
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7F 0F 00 10 |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| 0F End of sequence | ||||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 012 (0C) | 10 13 12 13 0C 02 00 10 | ![]() |
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10 0F 40 10 |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| Sound = 10 : Spawn | 0F End of sequence | |||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 013 (0D) | 10 13 12 13 0C 02 00 10 | ![]() |
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91 0F 80 10 |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| Sound = 11 : Death | 0F End of sequence | |||||
| FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
| 014 (0E) | 10 13 12 13 0C 02 00 10 | ![]() |
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7F 1F 40 7C |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| 1F | ||||||
| 015 (0F) | 10 13 12 13 0C 02 00 10 | ![]() |
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7F 1F 40 7C |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| 1F | ||||||
| 016 (10) | 10 13 12 13 0C 02 00 10 | ![]() |
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7F 0F C0 7C |
| 10 100% | 13 100% | 12 100% | 13 100% | |||
| 0F End of sequence | ||||||
| INDEX | BACK | SIDE | FRONT | SIDE |
| 00 (00) | 34 (081%) | 40 (100%) | 4E (121%) | 40 (100%) |
| 01 (01) | 3A (090%) | 40 (100%) | 47 (110%) | 40 (100%) |
| 02 (02) | 40 (100%) | 40 (100%) | 40 (100%) | 40 (100%) |
| 03 (03) | 47 (110%) | 40 (100%) | 3A (090%) | 40 (100%) |