SOUND 000 (00h) | Move |
INDEX | DATA | SEQUENCE | DESCRIPTION | STARTS AT FRAME |
00 | 01 00 00 00 | 01 (01) | Move 1a | 00 (00) |
01 | 02 00 00 00 | 02 (02) | Move 1b | 00 (00) |
02 | 03 00 01 00 | 03 (03) | Turn right + Move 2a | 01 (01) |
03 | 04 00 01 00 | 04 (04) | Turn? + Move 2b | 01 (01) |
04 | 06 00 03 00 | 06 (06) | Turn? + Stand 2a | 03 (03) |
05 | 07 00 03 00 | 07 (07) | Turn? + Stand 2b | 03 (03) |
06 | 09 00 00 00 | 09 (09) | Move 3 | 00 (00) |
07 | 0B 00 03 00 | 11 (0B) | Attack 1b | 03 (03) |
08 | 13 00 04 00 | 19 (13) | Death | 04 (04) |
09 | FF FF 05 00 | -1 (FFFFFFFF) | Static Idle | 05 (05) |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
000 (00) | 00 03 02 03 07 00 00 10 | 80 0F 80 50 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
001 (01) | 00 03 02 03 07 00 00 10 | 81 1F 80 10 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 01 : Turn | 1F | |||||
002 (02) | 00 03 02 03 07 00 00 10 | 80 0F 80 40 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 00 : Move | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
003 (03) | 00 03 02 03 07 00 00 10 | 81 0F 80 10 | ||||
00 090% | 03 100% | 02 110% | 03 100% | |||
Sound = 01 : Turn | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
004 (04) | 10 13 12 13 0C 01 00 10 | 91 0F 80 10 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
Sound = 11 : Death | 0F End of sequence |
FRAME | DATA (FD 00 00) | BACK | SIDE | FRONT | SIDE | DATA (FC 00 00) |
005 (05) | 10 13 12 13 0C 01 00 10 | FF 0F C0 58 | ||||
10 100% | 13 100% | 12 100% | 13 100% | |||
0F End of sequence |
INDEX | BACK | SIDE | FRONT | SIDE |
00 (00) | 3A (090%) | 40 (100%) | 47 (110%) | 40 (100%) |
01 (01) | 40 (100%) | 40 (100%) | 40 (100%) | 40 (100%) |